
It's unclear if Miller already knew about the real Big Boss' deception and already told everyone on the base, or if they just found out through other means.Jody: One recruitable companion in this cyberpunk-fantasy RPG is a Japanese ghoul samurai. Additionally, despite the revelation that Venom Snake is not the real Big Boss, which only occurs just before Solid Snake attacks Outer Heaven in the original Metal Gear, all of your soldiers already know this for a fact and seemingly have no problem with it whatsoever. After you view the "Truth" cutscene, a number of cassette tapes are deposited in the player's (Venom Snake's) inventory called "Truth Records", which have conversations and admissions that the character had no way of knowing and have nothing to do with Mother Base.

Canonically, Quiet's superhuman abilities come as the direct result of a parasite that was implanted into her to save her life, due to injuries inflicted by Ishmael in the prologue, at the cost of not being able to wear most clothing.In gameplay (and likely in an attempt to curb her near Game-Breaker status), Quiet will always brazenly attempt to shoot an aircraft in the side of its armor instead of the cockpit, leading to their attention being drawn to her and forcing her to find another position. In "Cloaked in Silence", Quiet is shown to take out an encroaching enemy jet fighter with a single, well-timed shot into the cockpit with her sniper rifle.

The cutscene will change whatever automatic rifle weapon he has into an assault rifle in the cutscene, even if the gun he's carrying by the player is non-lethal. Noticeably, in the mission 18, Snake is tasked in killing 5 prisoners, who turned out to be child soldiers. During cutscenes, Snake will always be equipped with a standard handgun and assault rifle despite what weapons the player equips him with at the time.During the ending cutscene, Snake takes out an encroaching enemy chopper with a short burst of gunfire, which causes it to immediately explode and fall to the ground. Throughout the main Ground Zeroes mission and the side ops, enemy planes are shown to be very tough to take down, and require sustained fire for a solid 30-45 seconds or three shots from a rocket launcher to take out.
